Often designers would like to insert specific fabrics into their costume designs to see how the overall scheme works together. The insertion of fabrics can either be used to test an existing fabric to see how it will look, or to try out different options for comparison. As always, this is a great way to make sure the director fully understands the costume illustration before proceeding with the costly and labor intensive building process.
The Creation of Digital Fabrics Guide goes through the steps of creating a seamless digital fabric rendering using a photo of an existing fabric sample.
The Working with Digital Fabrics Guide shows how to effectively integrate the newly created digital fabric into the costume illustration. When the fabric image is initially pasted into the costume design, it looks very flat and lifeless. This guide goes through the steps of molding and shaping the fabric to fit the contours of the garment, and underlying body curves or shape inducing undergarments (as the case may be). Once the fabric is curved and digitally draped, the highlight and shadowing process begins, giving the finished garment depth and dimension.